Static
ofThe name of the currently counted phase.
A an amount of frames left to be counted in the current phase, decrementing down to 0.
A an amount of frames left to be counted for the entire sequence (intro + 1 loop pass), decrementing down to 0. After the first loop pass, the intro is no longer taken into account in the calculation.
Whether this timer has finished already the entire sequence (intro + 1 loop pass).
This becomes true
forever afterwards.
Whether this timer has finished the entire sequence (intro + 1 loop pass) in the most recent game loop iteration. After the first loop pass, the intro is no longer taken into account.
The name of the phase which has finished in the recent game loop iteration.
A progress of the counting for the current phase, gradually incrementing from 0 to 1.
A progress of the counting for the entire sequence (intro + 1 loop pass), gradually incrementing from 0 to 1. After the first loop pass, the intro is no longer taken into account in the calculation.
A current counted frame number within the current phase, incrementing from 0.
A current counted frame number for the entire sequence (intro + 1 loop pass), incrementing from 0. After the first loop pass, the intro is no longer taken into account in the calculation.
A timer sequence, which is a more advanced version of the BpxTimer. It allows to define a complex set of intervals and looping with use of multiple
intro
andloop
phases.See
$timerSeq