Type Alias BpxGameInputEvent
BpxGameInputEvent:
| null
| "button_left"
| "button_right"
| "button_up"
| "button_down"
| "button_O"
| "button_X"
| "button_menu"
| "mute_unmute_toggle"
| "full_screen"
| "take_screenshot"
| "browse_screenshots_toggle"
| "debug_toggle"
| "frame_by_frame_toggle"
| "frame_by_frame_step"
Identifiers of the game input events.
Typically you wouldn't need to use those type values unless dealing with custom even handling.