Type Alias BpxGameInputEvent

BpxGameInputEvent:
    | null
    | "button_left"
    | "button_right"
    | "button_up"
    | "button_down"
    | "button_O"
    | "button_X"
    | "button_menu"
    | "mute_unmute_toggle"
    | "full_screen"
    | "take_screenshot"
    | "browse_screenshots_toggle"
    | "debug_toggle"
    | "frame_by_frame_toggle"
    | "frame_by_frame_step"

Identifiers of the game input events.

Typically you wouldn't need to use those type values unless dealing with custom even handling.