A an amount of frames left to be counted, decrementing down to 0.
Whether this timer has finished already.
For looped timers this becomes true
forever after the first pass.
Whether this timer has finished in the most recent game loop iteration.
For looped timers this becomes true
at the end of each pass.
A progress of the counting, gradually incrementing from 0 to 1.
A current counted frame number, incrementing from 0.
A timer implementation, tightly integrated with the game loop. It automatically counts frames – an amount of update calls.
Used as a basis for BpxAnimatedSprite.
See
$timer